BioShock
Cheatmode:
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Submitted by: RM
Note: v1.1 of the game is required to enable all codes. Some, but not all, codes
can be used with earlier versions. This procedure involves editing a game file;
create a backup copy of the files before proceeding. You will need to allow hidden
files and folders to be shown in order to edit this particular .ini file.
Use a text editor to edit the "User.ini" file found in the following locations:
Windows XP: C:\Documents and Settings\<username>\Application Data\Bioshock\
Windows Vista: C:\Users\<username>\AppData\Roaming\Bioshock\
Set a key binding in the User.ini file to any of the following codes (for example,
"F10=fly"). Then, press the key during game play to activate the cheat function.
Note:
Any active codes are disabled when a new area loads or intermission sequence plays.
Result Code
---------------------------------------
God mode - god
Disable clipping - ghost
Flight mode - fly
Disable fly and ghost codes - walk
Teleport to pointer - teleport
Obtain indicated Plasmid or Tonic - exec [filename]
Fully replenishes EVE - givebioammo
Full health - givehealth
$500 - igbigbucks
Kill all enemies on level - killpawns
Slow motion - slomo
Commit suicide - suicide
Hints:
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Submitted by: RM
Easy money:
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When you find any slot machine, use Incinerate Plasmid to corrupt the machine.
You will nearly always win money when you use the burnt out machine.
Save game recommendation:
-------------------------
After becoming a Big Daddy, make a new saved game. At this point you are
near the end of the game. If you missed something you can go to the
bathysphere and explore Rapture again, but also you are a Big Daddy now
so the splicers will not harm you, security cameras will not set off
alarms, etc.
Defeating security robots:
--------------------------
If you are up against a stationary security robot (RPG, etc.), use
Telekenesis to grab a crate or pallet. Hold it in front of you until you
can find a place to hide and plan what to do next. The item you hold up
will block some attacks.
Restore hacked robot's health:
------------------------------
After hacking a robot, it will begin firing at your enemies. If the robot
gets hit it will begin to lose health, catch on fire, and eventually blow
up. To stop this from happening, deactivate the robot, then reactivate it
a few seconds later. This should make the robot have full health again.
Defeating Atlas Fontaine:
-------------------------
This is the final Boss and he has three different styles of attacks:. Flame
Plasmid Form, Ice Plasmid Form, and Electric Plasmid Form. The easiest way
to defeat him in the first part is to use your Ice Plasmid and freeze him.
Then, switch to your Telekinesis Plasmid. Grab an explosive tank and throw
it at him. Also, if desired, just use your telekinesis.
He is very predictable if you are far away from him. Wait for him to throw
a fire ball at you then move out of the way. He will continue to run past
you. Use this chance to fire the machine gun, which does the most damage
to him. Once he goes back to his chamber to gain his life back,
change to the Flame Plasmid and get ready for some bots. Once he starts
his routine of fire and run, blast again him with the Flame Plasmid .
The more you blast him, the faster he loses life. Continue to use the
machine gun while he is aflame. He will now go back to his chamber one
last time. He now has electrical powers. Keep your Flame Plasmid ready.
This time, shoot him with the Flame Plasmid and he will run for the water.
Once he jumps in the water and comes back out, hit him with it again.
Be aware that there are splicers all over as well. Also set them ablaze
to get some extra life. There are many different ways to defeat him but
this seemed to be the easiest.
Defeating Rosies:
-----------------
When fighting a Rosie, use armor piercing rounds from the machine gun or
pistol. For a more effective way of killing, launch frag grenades and run
out a door. The Rosie will follow you, fire proximity mines at the door,
and when it walks through it will be damaged or destroyed.
Alternate endings:
------------------
There are two different endings in the game, depending on how the Little Sisters
were treated. If more than one Little Sister was harvested, the "bad" ending will
play. If no more than one Little Sister was harvested, but the rest were rescued,
the "good" ending will play.
Star Wars reference:
--------------------
Get to the point when you reach the medical pavilion and must unlock the doors.
When you pull the first switch and go to the second, pull it and Atlas will say
"Now you have stirred the Wookie cage".
Slot machine:
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Save the game before you start playing. Just keep reloading the game until
you hit it.
Weapon Upgrade Station locations:
---------------------------------
1 - In Peach Wilkins' hideout (Neptune's Bounty), bottom floor. As soon as you come
downstairs it is directly in front of you.
2 - On the way to Farmer's Market in Arcadia, the station is located to the left
after you go up the first stairs coming from Tree Farm.
3 - The Winery's basement in Farmer's Market. There is a flooded area with one of
them attached to the wall. It is in front of you when you come down the stairs;
just keep going forward.
4 - In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then,
move right and follow the path until you see some small stairs to your right
leading up to a door. Go inside then go down into the basement. The basement
is filled with cigars and the like. The upgrade station is on the wall.
5 - Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor
(the opposite end of where you enter). Go into Sinclair Spirits (the room that
has a corpse on a sort of "altar"). In the basement of this store is the
station.
6 - In Hephaestus Core Room, go down to the bottom floor and run around (literary).
Eventually you will see it attached to the wall.
7 - In Hephaestus, Kyburz's office. It is attached to the left wall (back turned to
the entrance) in the rear of the room.
8 - At the bottom floor of the Mercury Suites area, on the back of the center pillar.
9 - In Sander Cohen's secret room, in the Olympus Heights' Mercury Suites area.
10 - Go to Atlas' Headquarters in Apollo Square (Fontaine's Home For The Poor area).
It is located on the fourth floor. Go down the stairs in the room and look to the
right. The station will be in front of you.
11 - When you enter Point Prometheus and chase Fontaine, eventually you will end up
in a little square and Fontaine will go behind a locked Museum door. At the
opposite end of this square (from where you came) is a dead Big Daddy. Next to
it is the upgrade.
12 - In the Voice changing labs in Point Prometheus, one of the labs has it.
Quick Reloads:
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The following works with both the Crossbow and the Grenade Launcher. While shooting
either, you can rapidly reload by pressing the left trigger, then quickly after
pressing the right trigger. This will allow you to start shooting without having to
wait longer (several seconds) for your weapon to reload.
This is especially useful against powerful enemies like Big Daddies.
Security Drone Manipulation:
----------------------------
Use a blast of the Electric Shock Plasmid to temporarily disable security drones before
you do anything else in a room. Then, run up to them within five seconds and hack them!
You can hack while the game is on virtual "pause." You'll have security drones on your
side for the rest of the time you are in a fight after doing this.
Big Daddy Battle:
-----------------
In order to do this, you need the Hypnotize Big Daddy Plasmid and the Natural Camouflage
Tonic. All you have to do is use the Hypnotize Big Daddy Plasmid on a Big Daddy so that
he thinks you're a Little Sister and protects you. Now here's the fun part - simply find
and attack another Big Daddy and your Big Daddy will attack it to protect you.
Big Daddy Kills:
----------------
When fighting a Big Daddy, use armor-piercing rounds, as they will deal considerable damage
compared to regular rounds.
Big Daddy Kills II:
-------------------
Once you get the Grenade Launcher and the Proximity Mines, this technique can be employed.
Find a red fuel tank (all over the place), and cover it with about 6 Proximity Mines or so.
Next, use Telekinesis to lift the massive explosive device and hurl it at a Big Daddy.
This deals massive damage, leaving you with minimal effort to finish the job. Just be
careful not to have the bomb blow up before you get there. (The launcher upgrade that
deals no damage to you is a great thing to have just in case.)
Easy kills:
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From the start you will have a wrench and the Electric Bolt Plasmid at your disposal. Using
these is rapid succession against most Splicers can often result in an efficient, quick kill.
First, shock the Splicer. Before the convulsion ends, switch out the wrench, aim high, and
hit the Splicer over the head. The most efficient way of eliminating the agile Spider
Splicers however is to unleash a few clips of anti-personnel ammo, preferably from the
machine gun.
Defeating: Frank Fontaine:
--------------------------
To defeat Frank Fontaine very fast, when you first enter the room hit him with the tool
the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed,
run up and hit him again with the tool to drain his Adam. This works a lot faster due to
him only have four or five jars of Adam to drain, and the fights are not very long
afterwards.
Defeating Peach Wilkins:
------------------------
When the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins,
save the game and locate the hostile turret at the end of the room when the cloud clears.
Load the game and run to it before the cloud clears, so that you can quickly freeze or
shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right
when facing the turret. There are a few barriers here to protect you from enemy fire.
However, to avoid damage by Wilkins' grenades, keep Telekinesis as your active Plasmid.
He will avoid the turret's fire, but as long as you stay behind the barriers by the turret
he will stay at a safe distance. This gives you time to calmly return his grenades using
Telekinesis until he dies. The turret will take out most of the Splicers.
This method makes things much easier because it eliminates the hectic "run around and
whack people with the wrench" strategy that is otherwise your only option. That turret
if not used as an ally would probably be the main cause of your death, along with the
bots triggered by the security camera. By hiding near the allied turret however, you
also hide from the camera's view.
Reaching Fontaine's penthouse:
------------------------------
The code to get to Fontaine's penthouse is from the diary: "5744".
Chompers Dental key:
--------------------
The key to Chompers Dental in the Medical Pavilion is acquired by using Telekinesis through
the broken window to the left of the door. There should be a corpse hanging over the broken
window. The key should be grabbed with Telekinesis because it is hanging on a wall on the
other side of the window. You can get Telekinesis in an area near here. You will need to
get that first, but do not follow the arrow back to the rubble that you need to get rid
of until you explore Chompers Dental. There is a safe and other good items to be found
inside. Note that both Telekinesis and Chompers Dental are near where you find the shotgun.
Defeating Big Daddies:
----------------------
Once you have obtained the crossbow and at least five Trap Bolts, it will be very easy to
take down a Big Daddy. Face a wall and stand about three feet away. Make sure it is not
something that the bolts can bounce off of, and also make sure you have a nice ten foot
long straight wall. Once you are better skilled at this technique, you can try for shorter
lengths if desired. Point straight ahead and fire out a bolt. Take about two steps to the
left or right, depending on which way the Bid Daddy is, and at your location, and fire
another. Fire all five bolts out, then shoot the Big Daddy once with anything. If done
correctly, it will run through the line of traps, taking enough health down so he can be
killed with a few shots of your weapon of choice. Note: This may not work in an open area
because Big Daddies strafe frequently. If you have the damage increase for the crossbow,
it will only take three or four bolts to kill him. Do not crouch while setting up the
traps. If the Big Daddy walks another way and gets out of sight, you may need to go back
to get him. If you do get him, you can crouch under the set traps. An easy way to trigger
bolt traps is to pick up something with Telekinesis and drag the object through it.
Unlockable: Good Ending / Bad Ending:
-------------------------------------
There are two possible endings for BioShock that depend on how you treated little sisters
throughout the game. If you choose to "harvest" more than one little sister, you will get
the bad BioShock ending. If, however, you "harvest" no more than one little sister but
"rescue" the others, you will get the good BioShock ending.
Free Health Packs:
------------------
While you can buy health packs at health stations for $10, you can get them for free by
simply smashing the machines with your wrench. After a few hits, between 1-3 health packs
should lie on the floor for you to grab, for free.
Molotov cocktails:
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The various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.)
scattered throughout the game, while normally used to recover health, can be turned
into Molotov cocktails similar to those used by the "Nitro Splicer" enemy. To do this,
one needs a source of flame, such as the chemical thrower, the "Incinerate!" Plasmid,
or an environmental source. Ignite the alcohol bottle, pick it up with the "Telekinesis"
Plasmid, and throw at your enemy of choice.
Easy Splicer Kills:
-------------------
For easy Splicer kills, simply use Telekinesis on one to hurl its body at others in the
vicinity. This method usually results in a one-hit kill and is especially useful against
higher-level Splicers.
Tonic locations:
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Medical Pavilion
1. Security Expert: On a shelf in the Twilight Fields mortuary.
2. Speedy Hacker: In the corner of Painless Dental.
3. Wrench Jockey: In Kure All, through the crawl shaft on the floor.
4. Hacker's Delight: Activate the furnace in the Eternal Flame Crematory.
5. Static Discharge: In the Surgery Foyer next to Steinman's lab.
6. Eve Link: Purchased at Gatherer's Garden.
7. Armored Shell: Purchased at Gatherer's Garden.
Neptune's Bounty
8. Wrench Lurker: Lower Wharf, near the edge of the walkway (after you get the camera.)
9. Focused Hacker: Inside Fontaine Fisheries, next to first pneumo tube.
10. Medical Expert: On the lower Wharf as you enter the level.
11. Extra Nutrition: Purchased at Gatherer's Garden.
Arcadia
12. Security Evasion: On the lower left area of Arcadia. It will be next to a dead
Houdini Splicer that is surrounded by four Thuggish Splicers.
13. Hacking Expert: On the desk as you enter the Research Laboratories.
14. Shorten Alarms: Purchased at Gatherer's Garden.
15. Human Inferno: Purchased at Gatherer's Garden.
Farmer's Market
16. Eve Link 2: To the left of the entrance near the Circus Of Value and U-Invent machine.
17. Photographers Eye: In the bunk of the bottom floor of the winery.
Fort Frolic
18. Alarm Expert: On the balcony of the fleet Hall. Jump to it from the balcony next to it.
19. Frozen Field: Search Matin Finnegan's corpse.
20. Extra Nutrition 2: Down the stairs behind the main stairway of the main atrium near
Eve's Garden.
21. Electric Flesh: In Cohen's dressing room. Must complete his masterpiece, then go to
the room next to the upstairs projection booth.
22. Medical Expert 2: Unlocked by Sander after you complete his masterpiece.
23. Hacking Expert 2: Purchased at Gatherer's Garden.
24. Bloodlust: Must be invented in the U-Invent machine.
25. Booze Hound: Must be invented in the U-Invent machine.
26. Hacker's Delight 2: Must be invented in the U-Invent machine.
Hephaestus:
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27. Frozen Field 2: On a desk in the bottom corner of the central core.
28. Security Evasion 2: In Lower Heat Loss Monitoring on a desk.
29. Damage Research: Secret crawlspace in the back of the lower workshops.
30. Shorten Alarms 2: Geothermal core (after you deploy the bomb).
Olympus Heights:
----------------
31. Clever Inventor: On a desk in Suchong's Apartment.
32. Electric Flesh 2: On a desk in Fontaine's Apartment.
33. Speedy Hacker 2: Purchased at Gatherer's Garden.
34. Wrench Lurker 2: Purchased at Gatherer's Garden.
Apollo Square:
--------------
35. Medical Expert 3: Second floor of Suchong's clinic.
36. Focused Hacker 2: Fourth floor of the Hestia building.
Point Prometheus:
-----------------
37. Safe Cracker 2: Autopsy room of the first floor of Little Wonders.
38. Alarm Expert 2: On a filing cabinet in Point Prometheus.
39. Damage Research 2: On a desk in the second floor library.
40. Hacker's Delight 3: Next to Rosie helmets in Failsafe Armory.
41. Human Inferno 2: Purchased at Gatherer's Garden.
Tenenbaum Gifts:
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42. Safecracker: Rescue 6 Little sisters.
43. Armored Shell 2: Rescue 15 Little sisters.
44. Prolific Inventor: Rescue 18 Little sisters.
Research Bonuses:
-----------------
45. Natural Camoflage: Research level 2 Houdini Splicers.
46. Scrounger: Research level 2 Leadhead Splicers.
47. Sportboost: Research level 2 Thuggish Splicer.
48. Photographer's Eye 2: Research level 2 Rosie.
49. Wrench Jockey 2: Research level 2 Bouncer.
50. Extra Nutrition 3: Research level 4 Spider Splicer.
51. Sportboost 2: Research level 4 Thuggish Splicer.
52. Static Discharge 2: Research level 4 Leadhead Splicer.
53. Security Expert 2 : Research level 2 Security Bot.
Defeating Rosies:
-----------------
While in levels that have more than one Little Sister in them, you may see a
Rosie roaming the level alone. The following should only happen if you have
already harvested or saved at least one, but not all the Little Sisters in
that level. The lone Rosie will walk up to one of the many holes in the walls
through which the girls crawl through. It will bang on the metal and wait.
Then it will help a Little Sister jump down from the opening. The girl will
then lead the Rosie throughout the level. Therefore, when hunting these
formidable enemies, do not attack or ignore a Rosie if it walks al